Factsheet

Developer:
Roofkat
Based in Zaandam, The Netherlands

Release date:
TBA, 2019

Platforms:
Steam

Website:
http://warpthrough.com

Regular Price:

TBA

Description

WarpThrough is a fast paced action game where you can’t attack until you stop moving. Balance going through warpholes and keeping the monsters in check, make split second decisions to dodge your foes or take them down and help Charlotte, Three, Ebbie and Manor to stop the monsters infestation! WarpThrough captures the exciting gameplay from old arcade games, as well as taking inspiration from indie classics such as Towerfall Ascension, Super Crate Box and Downwell. Introducing ‘not moving’ as an action combines movement and combat in a unique way that's easy to learn, but will take you a while to master. As monsters keep on spawning, nimbly dodging foes will get you overwhelmed by enemies later. But as your goal is to get through warpholes, just taking out monsters won't cut it either. Begin the story as Charlotte, a hot-headed teen eager to punch anything that’s in her path. Work with your dad to stop the monsters invading your world, and unlock new levels, items, and characters along the way.

History

WarpThrough started as a practise project in college, but never went beyond a single enemy in a Unity prototype. After being put on hold for two years, it seemed the be the perfect first project for the newly founded developer Roofkat, planning to finish WarpThrough in a year with a single person to work on it. 8 Months into development now, the game has been shown at numerous events, from the Dutch Game Garden’s network lunches, to Devcom’s indieshowcase and the Indie Arena Booth at MAG, and received a lot of positive feedback. Many players returned numerous times during the events, and continued to play a lot longer than they expected.

Features

  • Unique combat, where not moving is a core action
  • Hostile dimensions to warp through, each with their own monsters to face
  • Unlockable characters, with their own attacks and individual playstyle
  • A charming, character focused story, brace the dimensions to save your friends (and stop the monsters!)
  • A dog. His name is Ball
  • And much more: Local multiplayer, weekly challenges, items, etc.

Videos

WarpThrough: Halfway through development YouTube

WarpThrough pre-alpha trailer YouTube


Images

download all screenshots & photos as .zip (12MB)
BrittaWarpThroughDrawing.png
FourCharacters.png
Hub.png
Level1_Bubbley.png
Level1_CrustToBurning.png
Level2_MP.png
Level6_Crusty.png
Logo_WarpThroughCapsule2.png
Mag2.png
Mag3.png
mag4.png
Punchthesucker.png
TriumphantBark.png

download logo files as .zip (616KB)
logo
logo

Awards & Recognition

  • "Official selection MAG 2018" Officially selected exhibitor at the Indie Arena Booth at MAG 2018


Selected Articles

  • "not moving for about a second charges up an attack which can then be unleashed by pressing up, down, left or right, immediately annihilating any and all in range. (...) Fun? You bet ya."
    - Wraithkal, Wraithkal.com
  • "When can we expect a playable version of Warptrough? 😅😍😎😫 I need it! 😅🙃"
    - FishC0p, Twitter

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About Roofkat

Boilerplate
Roofkat is an indie game developer that loves experimenting with controls and creating new, interesting gameplay experiences.

More information
More information on Roofkat, our logo & relevant media are available here.


WarpThrough Credits

Ramon Huiskamp
Roofkat


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks